1. There will be a replay-feature in SD2, but even something that sounds as simple as that has hidden complexities: The thing is, different cpus calculate the same simulation differently (due to differences in their internal accuracies). What that means is that if SD2 allowed you download a "replay file" and you play it back, the physics simulation isn't identical between different computers (AMD vs. Intel, for example). Slow-mo has a similar problem... in order to get slow motion, you need to run the simulation at a different sampling rate (basically you split time into shorter intervals), and again that means that what you would see in slow-mo would not be the same dismount you watched in real-time. There are ways to work around all that, but none of them is a silver bullet. Basically you'd either need to increase the CPU requirements (meaning less people would be able to play the game), bloat the replay file sizes (bad for our servers) or come up with something else that takes time and effort.
2. We'll do our best to have a bunch of good scenarios. "Good" being the keyword... for example, many have asked for a spiral staircase, and we did build one and do some playtesting with it. And since our physics are pretty realistic, it's actually difficult to get a ragdoll to roll down in a spiral fashion after being pushed forward. Even in the real world if a person was to trip in a spiral staircase, they wouldn't really roll down like in some slapstick movies. The point here is that we try to accommodate the requests, but there's a lot of gameplay tuning (both the physics and the scenes) that goes into a scenario that actually has replay value. Even the original set of stairs in the first Stair Dismount took repeated tweaking of gravity, bounciness, friction and the length and height of an individual stair step to make it as fun as it was.
3. SD2 won't have a built-in scenario editor. The way we do the scenarios internally is a combination of custom coding and using a separate tools. Please remember that SD2 is the starting point - we need to release something at some point and it simply cannot have everything and the kitchen sink. We listen to you guys and we do what we can, but improvements come step by step. One of the reasons for the delays with SD2 is that now it's built on tech that makes it possible to have user created scenarios in the future. But it's just technical groundwork at the moment.
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