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Old 12th June 2008, 00:26   #101
Frand
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1. There will be a replay-feature in SD2, but even something that sounds as simple as that has hidden complexities: The thing is, different cpus calculate the same simulation differently (due to differences in their internal accuracies). What that means is that if SD2 allowed you download a "replay file" and you play it back, the physics simulation isn't identical between different computers (AMD vs. Intel, for example). Slow-mo has a similar problem... in order to get slow motion, you need to run the simulation at a different sampling rate (basically you split time into shorter intervals), and again that means that what you would see in slow-mo would not be the same dismount you watched in real-time. There are ways to work around all that, but none of them is a silver bullet. Basically you'd either need to increase the CPU requirements (meaning less people would be able to play the game), bloat the replay file sizes (bad for our servers) or come up with something else that takes time and effort.

2. We'll do our best to have a bunch of good scenarios. "Good" being the keyword... for example, many have asked for a spiral staircase, and we did build one and do some playtesting with it. And since our physics are pretty realistic, it's actually difficult to get a ragdoll to roll down in a spiral fashion after being pushed forward. Even in the real world if a person was to trip in a spiral staircase, they wouldn't really roll down like in some slapstick movies. The point here is that we try to accommodate the requests, but there's a lot of gameplay tuning (both the physics and the scenes) that goes into a scenario that actually has replay value. Even the original set of stairs in the first Stair Dismount took repeated tweaking of gravity, bounciness, friction and the length and height of an individual stair step to make it as fun as it was.

3. SD2 won't have a built-in scenario editor. The way we do the scenarios internally is a combination of custom coding and using a separate tools. Please remember that SD2 is the starting point - we need to release something at some point and it simply cannot have everything and the kitchen sink. We listen to you guys and we do what we can, but improvements come step by step. One of the reasons for the delays with SD2 is that now it's built on tech that makes it possible to have user created scenarios in the future. But it's just technical groundwork at the moment.
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Old 12th June 2008, 19:05   #102
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I've got a Wii...I can't wait for the next video...How much do you plan this to cost?
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Old 13th June 2008, 10:44   #103
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Does that mean you'll make a free PC version and a non-free Wii version?

Just kiddin', I'll buy it if I have to.
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Old 13th June 2008, 22:20   #104
Cyre
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Well, I might buy it as well, but im not 100% sure, and I have been waiting for months for this. Could you at least make a 30 day free trial or something? Because, my parents sure as hell wont buy me a game where you shoce someone down stairs. But for gods sake, make a free version. Like pocket tanks or Marble Blast.

Edit: How much we thinking of making it cost? If it is over 20$ then im out of playing it. (unless you make a freeware version)
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Old 14th June 2008, 12:15   #105
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Yeah! Make a Demo for all...or a "Closed-Beta" only for us^^ The Forum-Member
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Old 14th June 2008, 18:23   #106
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@Cyre: The free(ware) version would essentially be Stair Dismount 1, and I'm thinking the game'll be priced around 20$.


@Just_C: As awesome as that sounds, I don't think that would happen for fear of leaks, etc.

@Frand: Thanks for answering the questions. Figured there was some complex things behind the replay feature.
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Old 15th June 2008, 09:13   #107
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@Zakiller2000: Yeah, your right...i think, but it would be great

20$...and in € ?!
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Old 15th June 2008, 12:28   #108
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Quote:
Originally Posted by Just_C View Post
@Zakiller2000: Yeah, your right...i think, but it would be great

20$...and in € ?!
20$ USD = 13€ EUR apparently. And for me, 20$ USD = 20.50$ CAD. Not much of a difference there, so I'm happy.

(If anyone else needs to check exchange rates, I used this "Universal Currency Converter" site.)

Plus, quick idea sorry. If you guys are actually planning on releasing a demo for Stair Dismount 2 (like Just_C asked), why not just create a demo with the Classic stairs? It'd be a demo of Stair Dismount 2, but it'd be like Stair Dismount 1, just with a different ragdoll and colors. Pretty sure everyone here and previous fans/players would apprieciate that (considering they'd be able to test the new ragdoll out in a familiar area), but again, it's just a random idea. =P

Last edited by Zakiller2000 : 15th June 2008 at 12:30.
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Old 16th June 2008, 19:39   #109
Cyre
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Well, In freeware, i mean, as making a demo version. Like having a few of the senarios, but not all of them. You know what I mean? Usually with every game that costs money, has a demo.
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Old 16th June 2008, 19:42   #110
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That's what I say

I think, a Demo is the best whay....beacause...other people don't buy things, that they don't know ^^
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