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Frand
5th February 2008, 11:45
http://secretexit.com/uploads/SD2Forum.png

Stair Dismount 2 coming in Q1/2008! (That means before March 31st, we promise.)

Starting this year out for Secret Exit is a sequel to our popular Dismount-series of games. The first Stair Dismount and its sequel Truck Dismount have been downloaded over 2 million times to date, still racking about 15 000 downloads every month. So we simply had to find out if people want more!

What's in the game?


Improved graphics
Face support
Multiple Dismount scenarios
Online leaderboards


The graphics remain true to the simple style in earlier Dismounts, but we are significantly upping the poly counts and improving the lighting to make things look pretty. Screenshots coming soon.

Face support... the most requested feature from all the feedback we received for the earlier games. Finally our game allows for personalized gestures of respect, admiration and affection.

There will be more than a single set of stairs to Dismount from. More on this later, as we slave away in the dead of the night, doing our best for you guys.

Online leaderboards - the Secret Exit Members Club will soon also be hosting high score lists for the greatest Dismount artists.

And that's all we can say for now :)

One more thing: we want our games to live and improve with the users. We have many ideas on how to move forward with the Dismount games in the future, but we need all you Secret Exit Club Members to provide input! Remember, our daily portions of noodles depend on your support!

First video clip here:
http://www.youtube.com/watch?v=afHUPBHExws&fmt=6

Tech test 2 here:
http://www.youtube.com/watch?v=CXeaWB44KXA

Polyfonken
7th February 2008, 16:08
http://www.polyfonken.com/SX/Escalate.jpg

damsku
7th February 2008, 20:16
Yeah \o/
I sure hope there is a scenario in an escalator going up!!!!

dakrikokoko
7th February 2008, 22:33
I want to see some exotic stairs. Why are you limited to stairs? You should make a cliff with a bunch of tree branches and rocks sticking out of the side.

shrodes
8th February 2008, 00:15
Oh man, you don't know how long I've been waiting for a new Dismount game...

New game, new opportunities to find super-score-getting bugs ;)

random
8th February 2008, 10:03
:eek:

I would propose a procedurally generated stair-case-system with a seed. I suppose that would be easy to share with others online etc...;)

Zakiller2000
8th February 2008, 14:21
Glad to see this has finally been announced (Also glad to see that registering was finally enabled, too.). I'd like to ask a few questions, if that's alright.

1: If it's going to cost money, how much will it be?

2: How many scenarios/staircases will there be?

3: Along with damsku and dakrikokoko, I'd like to know if there are possibilities for random types of falls (escalators, cliffs, and maybe even a spiral staircase, one of my most wanted staircases. xD).

4: random's idea for seed-generated staircases sounds amazing. Could that be a possibility for future updates?

Sorry for all these questions, but I am really excited. =D

Frand
9th February 2008, 00:48
Thanks for the questions!

Let me start by saying that Secret Exit is a game development company. We're four guys right now and we want to make a living from doing this. So yes, the game will have a price. It'll be in line with other PC (and Mac) downloadable games.

As for different scenarios, the number's not fixed yet... and it's very likely to get bigger after the game's release. The great thing about Dismounts is that, as already seen on this thread, the concept is extremely flexible to different technologies, situations and gameplay. What that means is that we consider the release of this game a starting point for dialogue with you guys, and things will move forward from there.

Will the next thing be more levels? A built-in level editor? More game modes? Procedural levels? We really don't know yet. If you guys tell us what you'd like, we'll tell you what we can do (and of course we have some ideas of our own)... but it will be a step-by-step process :)

We're excited to find out.

gilgameish
12th February 2008, 00:06
This is good news, I myself am currently editing a webzine for Irish gamers and i'd love to feature your games in our next issue. PM me if interested!

Fiiu
12th February 2008, 18:25
Ideas, eh? Okay, here comes:

CSI style slo-mo "bonebreakers" at least as an option. So, when the dismountee lands to the stairs for example head first, there would be x-ray like slow-motion action of the neck snapping. Or at least you could see this in a replay mode. There's no Stair dismount without a replay feature! :cool:

a_Sniper
12th February 2008, 19:56
I been playing dismount games like ages! :D Since 2002! Truck Dismount was awesome! I remember the moment when my girlfriend got the truck jumpin on the man's head haha!

Ideas? I have couple:

1. Clothes - like helmets ect. which can break also
2. Weapons? - sword or kitchen knives that guy will hold on his hands and u never know how they r gonna end.. i imagine the moment where the guy falls and at the end he is thrust sword thru his body heh
3. Other obstacles? - like other people standing on the stairs and man takes them with him with the fall haha
4. Driveable car crash`? - It says it all :D
5. Puzzles? - U have some health like 50pts and u must survive somehow a big fall.. and u have some items to put down there which help your character to survive the fall :)

That's it-- now im waiting for Dismount2! :)

Orat Part
14th February 2008, 01:18
I think it would be a lot of fun to have two guys tumbling down at once- in either a single or multiplayer format. You could race them and have spectalular collisions between them etc. Ah the possibilities :)

Frand
16th February 2008, 03:17
Guys, thank you all for the input. From February 15th to 25th I'm at Game Developer Conference in San Francisco, so my feedback will be limited. We're showing off Cinnamon Beats over here at our little booth.

brownie
20th February 2008, 01:36
please oh PLEASE be able to edit the levels and be able to put random sharp objects on the stairs :D

a_Sniper
20th February 2008, 18:03
Oh and some GORE also :D it would be awesome to see some blood also there heh, and like other said broken bones ect, but even worse can happen? Head falls off? haha

brownie
20th February 2008, 19:01
Oh and some GORE also :D it would be awesome to see some blood also there heh, and like other said broken bones ect, but even worse can happen? Head falls off? haha
nah, no gore, just limbs falling off after reaching certain scores, like the feet at 50 thousand, lower arms at 80, upper arms at 90, legs at 100, etc

Bodb
25th February 2008, 02:29
I would pay for a stair editor, mac support and adventure mode (with levels and a story and such). One recommendation though, if you're going to sell it for money, it needs more than adjustable stairs. Just simple stuff to smash into, or through. The possibilities are endless. These are just personal suggestions, though, I can't wait for it. Final thought, have you explored in-game ads as an alternative means of profit? With the original's popularity, this would seem more profitable, in my experience.

Bodb
25th February 2008, 02:31
Wait, wait, wait. You know the people who made Toribash, because a vision just came to me: stair fight. It would be epic

brownie
26th February 2008, 00:52
Wait, wait, wait. You know the people who made Toribash, because a vision just came to me: stair fight. It would be epic

screw that, 10 stairs in a row, then a 10 foot drop, then 15 stairs, 15 foot drop,etc etc, now THAT would be painful

brownie
28th February 2008, 16:06
this one REALLY needs a level editor, with different things besides stairs, like different backgrounds, cliffs, escalators, sharp objects, etc. that would be the best stair dismount game ever, unless truckdismount 2 came out....

Svinger
1st March 2008, 16:55
I liked the original stair dismount do I'd like to supply some ideas I had when playing it.

1. A spiral staircase with railings. The difficulty would maybe be to get the victim to fall as long as possible. He would stop early if not thrown at a right angle.

2. At least one level that is not stairs. A cliff would be easy, but a trebuchet with wide range of different landscape - now that would be EPIC.

3. Something breaking. It would be nice to see the actual damage you are making - either to the victim or collateral.

Anyway, can't wait to try the sequel. Keep up the excellent work!

Polyfonken
3rd March 2008, 14:02
http://www.polyfonken.com/SX/PracticeStairs.jpg

http://www.polyfonken.com/SX/Jetronic.jpg

brownie
4th March 2008, 02:31
I liked the original stair dismount do I'd like to supply some ideas I had when playing it.

1. A spiral staircase with railings. The difficulty would maybe be to get the victim to fall as long as possible. He would stop early if not thrown at a right angle.

2. At least one level that is not stairs. A cliff would be easy, but a trebuchet with wide range of different landscape - now that would be EPIC.

3. Something breaking. It would be nice to see the actual damage you are making - either to the victim or collateral.

Anyway, can't wait to try the sequel. Keep up the excellent work!

a catapult idea would be pretty epic, MAKE IT D:

Frand
6th March 2008, 01:54
Hi guys,

We've certainly read every comment, and the discussion that's going on here is great. You guys are already giving us some ideas, and here's a quickie on the ones that are easy to answer:

Replay feature - wouldn't be a Dismount game without it.

Catapult - perhaps, but let's talk more about this... there's no fun in firing someone into the air, the fun is when the guy actually hits something. And now we start coming into the difficult area... Dismounts aren't really about collapsing buildings and massive destruction (not yet anyway), so what kind of simple scenario would you think of that gives decent replay value? Yes, I'm shamelessly milking you guys for ideas :)

As for in-game advertising, Bodb, thanks for bringing it up. We've been looking into it at GDC too, but although there's much buzz about it, it seems to be the big boys' game right now. We're still investigating the options of course. If you have experience with in-game advertising, please send me a private message and we can talk more.

How do you guys feel about advertisements in games? Do you mind them in full-priced games? Do you mind them in downloadable games? Do you expect a downloadable game to be free if there are advertisements?

I know as a gamer and a consumer I would want everything cheap or free and without advertisements, but things sure are a heck of a lot more complex on this side of the fence when there are mouths to feed and wages to pay :)

stair dismounter man
7th March 2008, 00:25
Heres my ideas frand :D. Catapult, yes. Just... YES! Add the truck for lolz. please. :D.
Level editor ftw. customizable limbs like in dismount levels. in game advertising would be really random in your game truthfully. It just wouldn't fit :). Put in a secret live action dismount video that you made for youtube, it would be a nice addition.

Heres the biggie Frand: Multi player race mode. Yes thats right, i went there.

The idea would be that you are raceing with other people down large "courses" or stair case scenarios but you are racing with several other people on a server and you "control" your ragdoll after launching whichever limb with any amount of force you add at the beginning. Concept 2: Ive hope you've played toribash before because it will help explain this concept for race. There would be turns in the race, like maybe 30 frames per turn, and each turn each player gets to push a limb in any direction they want, but in a allotted time to do so. Race rules: the person with the most points and the end of the race wins, if you fall off the side of the staircase you DQ, the person in first wins if he has tied with the best score person and so on (you decide the rules for placing) I hope you consider my idea Frand please give me a reply :D.


BTW where are those screenies you promised :P

Fiiu
7th March 2008, 10:12
How do you guys feel about advertisements in games? Do you mind them in full-priced games? Do you mind them in downloadable games? Do you expect a downloadable game to be free if there are advertisements?

Well, if the game is free, I would accept advertising as long as it's not a stupid pop-up hitting "in your face" while playing. So, good placement, in sides of the stairs, in the backgrounds etc. would be okay for me. Maybe there could be smaller ads or something when you pay for it? Dunno. You're the boss!

I agree with you with anything as far as you get the x-ray replays in! :cool: (No? Okay then. I'll buy it anyway. Just make it OS X compatible unless you guys want to be dismounted into the stairs by angry fans!)

a_Sniper
8th March 2008, 00:30
"How do you guys feel about advertisements in games?"

Well.. i would like to see CocaCola-Van hitting to my dismounter :D

One new idea: What about putting person on wheelchair or bike? and -> to the stairs? hehe

And that one idea where u can actually control your character? But it could be very difficult to control, so if u manage to walk the stairs up, you could win something.. if u fall.. u just laugh :D haha

Obliterator
8th March 2008, 21:48
Hi guys,
Catapult - perhaps, but let's talk more about this... there's no fun in firing someone into the air, the fun is when the guy actually hits something. And now we start coming into the difficult area... Dismounts aren't really about collapsing buildings and massive destruction (not yet anyway), so what kind of simple scenario would you think of that gives decent replay value? Yes, I'm shamelessly milking you guys for ideas :)


How do you guys feel about advertisements in games? Do you mind them in full-priced games? Do you mind them in downloadable games? Do you expect a downloadable game to be free if there are advertisements?


To kick this post off, im gonna say that i had to register on these forums for the sheer amount of epicness i felt vibrating from this thread. So, this is my first post on the Secret Exit forums! (Getting in here was fairly hard... it is secret afterall.)

As for ideas for scenarios, i have loads.

One that i found especially appealing was the idea of self configurable stairs. You could lift or lower any individual step on the stairs, virtually creating a whole new set of stairs.

Another idea i've played with is having multiple "launch" styles. Not just pushing, but throwing, slipping, jumping etc. For example, you can set on what the character slips on, from how far the stairs he slips, and to which direction the slip sends him reeling.

Oh, and some railing would be sweet, i dont want to lose points just because i bumped my dismounter to the side :)

And finally, regarding the ads... im fine with any kinds of ads with the exception of pop-ups. One effective way to use ads, is to include them in loading screens, if the game will have any.

brownie
11th March 2008, 00:02
Hi guys,

We've certainly read every comment, and the discussion that's going on here is great. You guys are already giving us some ideas, and here's a quickie on the ones that are easy to answer:

Replay feature - wouldn't be a Dismount game without it.

Catapult - perhaps, but let's talk more about this... there's no fun in firing someone into the air, the fun is when the guy actually hits something. And now we start coming into the difficult area... Dismounts aren't really about collapsing buildings and massive destruction (not yet anyway), so what kind of simple scenario would you think of that gives decent replay value? Yes, I'm shamelessly milking you guys for ideas :)

As for in-game advertising, Bodb, thanks for bringing it up. We've been looking into it at GDC too, but although there's much buzz about it, it seems to be the big boys' game right now. We're still investigating the options of course. If you have experience with in-game advertising, please send me a private message and we can talk more.

How do you guys feel about advertisements in games? Do you mind them in full-priced games? Do you mind them in downloadable games? Do you expect a downloadable game to be free if there are advertisements?

I know as a gamer and a consumer I would want everything cheap or free and without advertisements, but things sure are a heck of a lot more complex on this side of the fence when there are mouths to feed and wages to pay :)
for the catapult: make the catapult so it launches the dummy down a large hill/set of a stairs, that would work just fine, right? i don't really mind ads but if they could be like vehicles that randomly come and smash the dummy that would be awesome

MagnAn
11th March 2008, 18:18
I think, that if there are ads, the game should be free.
Maybe banners on the sides?

New levels: Definitely escalators and maybe cliffs.

i love the X-Ray and Slo-mo idea, but I don't think that I am going to BUY Stair Dismount 2

idgarad
17th March 2008, 17:47
We made a crappy but decent version that had a guy in either a wheel chair or full traction (bed). TO dismount the dummy either standing, in the chair, or in the bed we had a rifle you shot the dummy with (selectable bullet velocity, think Scorched Earth) then scoring begins. We had decrepid old lady noises coming out and called it "Nurse Ratched's Comeuppance"

Was great fun, we had it shouting "Oh God my bunyans!" and "This.. isn't.. funny..." and "No my dentures!" Morbid but in cartoony way funny as hell. The best time we had was with the wheelchair on a spiral staircase (400 step spiral) the dummy fell over the railing and hit the ground but about 3 mins later the wheelchair finally caught up and landed upright on top of the dummy.


Perhaps an animated dummy walking\wheeling\etc near the staircase and then at any time hit the dismount key... Wicked sweet fun...

Gran PC
17th March 2008, 19:25
I personally think that, if you put ads in a game, you should make it free. I'd use ads, since more people would play the game, and you'd eventually win more money if these people like the ideas.
However, if you don't make it free, there will be less people playing it (not everybody can buy a game) and you'd probably make money, but it would stop after a while (exactly what happened to Line Adventures).

OutoMaisteri
20th March 2008, 14:01
Gah!

Couldn't hold my self anymore, had to register and tell my ideas and thoughts. Firstly, the thing that Dismount 2 is coming out is amazing by itself, but that we can make suggestions for the game, simply sweet! :D

What a_Sniper said about the bike and the wheelchair is a great idea, but I thought that rollerblades or a skateboard would also be cool. Then if you could give the dismountee some speed, with the skates or the bike for example, before the Staircase of Doom (feel free to use the name if you want ;) ), that would be kick-ass!

The face support is going to be so sweet, because I can put the face of one of my irritating friends on the dismountee, and it will be so cool. And I'd like to see more customization on the character, like you could make him skinny or fat. That would be great.

And lastly, about the advertising. I'm fine with the ads if they make the game free or lower it's price, as long as the ads don't come popping on my face when I least want them. As a few people have already said, the side of the stairs would be a good place. Or you could have the dismountee wear a Coca-Cola t-shirt instead :D

futuramaguy42
20th March 2008, 19:13
I loved the first 2 games but felt pushing the person didn't feel like I was affecting it that much. Truck dismount felt like there was more customization.

I would like to see the person going down a hill on a bike or skateboard, preferably skateboard, and that you could choose what direction they would go and you could put holes or bumps in the hill where you wanted.

Intersection dismount, there could be a bunch of people and cars at the intersection and you had to cause as much damage as possible.

Fall off a building dismount.... it could be fun.

But in more serious matters, I hate seeing games with advertising if I have to pay for them. Free games its ok. For example, I don't want to be playing halo and then I see an ad for mcdonalds. It would piss me off.

Will there be blood in this game? I felt the first dismount games didn't feel violent enough. If a guy slams his head on stairs there should be blood.

Good luck with the project, hope I helped a little.

Cheers,
Future42

Frand
28th March 2008, 18:56
Thanks for the feedback everyone!

On the subject of ads, as much as we've dug into it, looks like we won't have any. Ads in games may work for the big publishers who are able to improve their profits a bit by having agencies make specific per-game deals. (Say, an ad agency talking first to a publisher, asking if it's alright to advertise in their latest racing game. Then the same agency would find a specific customer who would know exactly the game they'd have their brand visible in.)

For small-fry indies like Secret Exit, it doesn't seem to work out quite that way. Just imagine the conversation: "Hi, we're an indie studio you haven't heard of, and we've got this game where you push people down the stairs. Would you like to have your brand visible in our game?" :)

On the subject of blood and gore... not in our games. Dismounts are not about graphic violence, but simple visuals contrasted by semi-realistic sounds and movement. The game definitely works better when it leaves more up to the player's imagination.

And for the schedule, we're late from our original estimations (quite a bit too, darn it). I'll speak more about that in a separate thread.

Frand
31st March 2008, 20:33
Hi everyone,

As I mentioned in the announcement thread, we are behind schedule with Stair Dismount 2. We apologize for the delay, the reasons for it are the usual: ambition, a few underestimations and a bit of flu.

It's better for us not to give a fixed date for release just now, because there are still some unknowns we're dealing with. There's one small thing that we haven't mentioned before that we're eager to put in the game, and it'll take some time to research and do right.

I know it's not polite to hint of surprises, even less so since there's still research to be done on if the thing can be accomplished at all. So ladies and gentlemen, please expect less, so we might be better equipped to positively surprise you :)

And with that, it's back to the cellar for us... there's work to be done.

Dude57823
2nd April 2008, 23:38
WHERE DA HELL IS SD2???:confused: I WANNA PLAY U SON OF *****

Dude57823
2nd April 2008, 23:38
yeah i wnaa play it and give it a 50090000000000!

stairdismountfan
3rd April 2008, 07:21
hi frand!are you finnish,cuz i am!is stair dismount 2 coming to the stores or is it available just on the internet?:confused:

Frand
3rd April 2008, 10:35
Yep, aside from our Lead Mascot, Debbie, who resides in the US, we're all Finns here!

Stair Dismount 2 will be available online only. (Unless some major publisher wants to sell it in retail, wink wink...)

stairdismountfan
3rd April 2008, 11:24
voi...aiotteko laittaa demon nettiin että sitä pystyisi kokeilemaan,ennen kun haluaa ostaa

Frand
3rd April 2008, 16:23
Jonkinmoinen demoversio tulee. Tarkemmin en vielä osaa sanoa.

And for the international guests, yes, we plan on there being a demo/trial version of Stair Dismount 2.

Polyfonken
3rd April 2008, 16:39
http://www.polyfonken.com/SX/GreetingsFromTheTestBeach.jpg

Greetings from the test bench! We have not forgotten you and still love you madly like the first time we met. Oh those moments! Soon we will meet!

random
3rd April 2008, 18:52
lol. Knowing Frand personally adds SO much to that picture...:D

edit: oh, "Wish you were _down_ here!" would add an another level...

stairdismountfan
4th April 2008, 06:22
okei...tuleeko siihen erilaisia skenarioita,niin kuin spiraaliportaikko,tai liukuportaat?ja voiko siihen tehdä omia karttoja

stairdismountfan
4th April 2008, 06:24
ja jos se peli saavuttaa kuuluisuutta,niin kuin PALJON kuuluisuutta,voitaisiinkohan sitä myydä steamissa tai gamersgatessa????

stairdismountfan
4th April 2008, 10:26
omg i love that wish you were here picture!!!!

Frand
4th April 2008, 15:38
Useampia skenarioita tulee, editoria ei tässä vaiheessa. Pelin myyntipaikoista on vielä tässä vaiheessa paha sanoa mitään, hyvältähän nuo kuulostaisivat! Yksi pyyntö, pidetään foorumien kieli englantina niin ymmärtää tästä horinasta suurempikin yleisö.

In English: Yes, there will be multiple scenarios, but no level editor at this time. The game will be available on the Secret Exit website when it's released.

brownie
4th April 2008, 22:23
no level editor :(, make downloadable content every once in a while :D

stairdismountfan
5th April 2008, 08:12
Ok,lets Keep This In English...

a_Sniper
5th April 2008, 13:21
Heh, i know where to put this game someday... why not Xbox Live Arcade?? N+ is there already :D

ps. Suomalainen minääki :D (me finnish also)

vaaern
10th April 2008, 08:40
can't you give us a percentage of how far the game is finished until release, roughly.

I'm getting pretty impatient, since I don't have other games at the moment, which I love to play.

kestää...
10th April 2008, 12:43
Can you just give us some demo? I don't care what the demo would look like. I just wanna push people down the stairs ;)

Frand
10th April 2008, 13:29
The game will have a demo/trial mode, but it won't be out before we're all done, sorry!

Xbox Live Arcade? Sure would be interesting, but that's a topic for WAY later. Wii would be cool too, whacking the poor guy with the Wiimote...

As for the delay, like I mentioned before, we've had some flu at the office which has dented our schedule somewhat, but also the game technology has gone through some changes that give us a more robust base to build on.

We hate being late as much as anyone, but at the same time we want to do things right. Even though Stair Dismount 2 will be a small game by any scope, we don't want to cut corners to get it out faster. We want it to be something that we can be proud of, and something you guys (hopefully) will be happy with.

a_Sniper
10th April 2008, 22:42
What u guys think about Euphoria system? That Gta4 uses also.. here's youtubelink: http://uk.youtube.com/watch?v=Ae3fgj2x1aI

Will we something like the guy who goes down stairs, tries to keep himself alive until he's arms broke ect :D

Frand
11th April 2008, 05:35
Euphoria is lovely. We'd love to use it for Grand Dismount Auto IV or Duke Dismount Forever, if we ever have the budget for the first or enough time for the second ;)

jetro
11th April 2008, 11:11
Just put up a little development screenshot... It shows the new improved ragdoll physics model.

http://secretexit.com/uploads/SD2_dev_new_model_teaser.png

BUT you need to dig up your Secret Exit "Decoder octagon" to find the image! :confused:
So here's a bit of fun to occupy yourself with...


Find the three-letter code of C2-series using the octagon.

Then just go to web page "www.secretexit.com/###" but replace ### with the code.


Don't have the decoder octagon? When you signed up for the Secret Exit members club (this forum), you got a welcoming diploma in E-mail. The mail also contained a link to the complementary Decoder octagon (look at the bottom)! It's a PDF document, so you need Adobe Reader (http://www.adobe.com/products/acrobat/readstep2.html) to view it. Then print out the octagon and follow the instructions how to construct it. :D

If you haven't yet joined the club, maybe it's now time to do so. ;)

Gran PC
11th April 2008, 18:17
It looks pretty good, but doesn't it look phat? More fat than Father Grigori from HL2. Also, which program do you use? I think you used jiggle engine (previously) because of the physics, the stairs (there is a stair exactly like that on Jiggle) and because of the ragdoll. They all looked the same than in Jiggle.

jetro
11th April 2008, 19:57
It looks pretty good, but doesn't it look phat? More fat than Father Grigori from HL2. Also, which program do you use? I think you used jiggle engine (previously) because of the physics, the stairs (there is a stair exactly like that on Jiggle) and because of the ragdoll. They all looked the same than in Jiggle.

The screenshot features the colliders; actual visual mesh is just a bit sleekier. :)

The ragdoll is modeled in a little program called Juice (http://natew.com/juice/). For simulation we use Open Dynamics Engine (http://ode.org/). The Jiggle engine has been made after the original Stair/Truck Dismount, so we couldn't use it in the earlier games. :) Actually I believe the original Stair Dismount is the reason why many physics engines (including Jiggle) have a showcase which features ragdolls and stairs.

Frand
11th April 2008, 22:15
Hope you enjoy this!

http://www.youtube.com/watch?v=royB5YMTqsg

Gran PC
12th April 2008, 09:12
Whoops! Actually, it indeed was the same stairs, except it had some kind of ramp which would push the ragdolls upstairs (again). Thanks for the info, since I've been looking for this physics engine for a long time :p

Hope to see more stuff like this soon, it looks really good, but if it's gonna look that fat, it's gonna be fun.
Why not make some kind of ragdoll importer so that you can import your own ragdolls made with Juice? And put some ragdolls, like fat, normal, original... That would be pretty cool.

OutoMaisteri
13th April 2008, 17:06
Looking good! Keep up the good work!

Couldn't really think of anything else to say...But you get the idea. Keep it up, and get the game done :D

OutoMaisteri
13th April 2008, 18:07
A great idea this "Decoder Octagon". Finally got something to do, I was so bored... This is seriously a great idea to keep the fans exited, by making them do stuff on their own. ;)

Btw: cracked the code, saw the picture, demanding more! :D

Grouchysmurf
14th April 2008, 20:02
Its a telling sign when, in society today, we can all sit here begging to partake in such unprovoked violence that only teaches our children that there is a significant lack of value in human life...

So if I pay for an account now will there any bonus features for being first one in? Is there any way if I paid extra that you could put my ex-wife's face on the doll as a default? (I haven't gotten her a birthday present in YEARS.... The kids would be so happy I thought of her for once...)

vaaern
16th April 2008, 17:12
admit it, the game is already finished but you don't want us to play :p next thing on your to do list, tease stair dismount players XD anyway nice vid

Major_Higgins
18th April 2008, 14:27
This is looking real nice man, I just can't wait.
Porrasturvat über alles!!

Frand
18th April 2008, 23:04
Tech preview clip extended. Speaking of ex-wives, the keen of eye may notice that the latter character in our extraordinary simulation preview is exhibiting subtle feminine proportions :)

http://www.youtube.com/watch?v=afHUPBHExws

a_Sniper
19th April 2008, 23:31
Woa, nice to see some footage! :) Looking good and elastic.. nice :)

vaaern
23rd April 2008, 17:50
I'm bored, when is it released XD

Grouchysmurf
24th April 2008, 14:32
I'm bored, when is it released XD

What he said times 20!!!

kestää...
26th April 2008, 18:49
Could you give us some date when it could be out? Like what month? How many weeks? I wanna play Stair Dismount 2 so badly...

Frand
29th April 2008, 08:17
No, not yet :)

We'll give a date when it's suitable to do so. Right now there are still things on the table that may affect the schedule when they are being worked on.

TyyobrO
30th April 2008, 18:49
Do think you could give an estimate of how close you are to being done?

Please! The wait is killing us!

vaaern
2nd May 2008, 16:54
waaah, i want stair dismount and ps3 with gta 4 why all the waiting???? cry :p

JMV
4th May 2008, 14:22
Could you give us some kind of status report so we know more or less how much work is left and how much time it's going to take?

TyyobrO
5th May 2008, 22:19
Could you give us some kind of status report so we know more or less how much work is left and how much time it's going to take?


Yes could you please! This is the closest thing to letting us know when its going to come out.

JMV
11th May 2008, 13:04
I'm starting to lose interest in this game... c'mon, give us something!

TyyobrO
12th May 2008, 23:56
I have a sugestion. How about we hold a contest and whoever guesses the date closest to the release date of Stair Dismount 2 gets a free copy of the game when it comes out!:confused::confused::confused:

vaaern
14th May 2008, 18:09
getting bored!!!!!!!!!!!!

CUTER
18th May 2008, 04:44
:confused::confused::confused: before march the 31st my ass!!! whens it coming out??

JMV
18th May 2008, 10:06
You gotta be jokin' here... still no update?!

TyyobrO
18th May 2008, 11:25
At least just tell us something!

Frand...Jetro and all the other guys havent said anythingfor almost a month now.

shadow1
18th May 2008, 22:12
Yeah!I love the dismount games and I liked Stair Dismount...Can they at least give like a percentage progress or something?

shadow1
19th May 2008, 16:22
Maybe they've made the game and are teasing us..You never know...

Frand
19th May 2008, 19:58
All this anxiety over our little game? Darn it, we're flattered :)

No completion percentages, but an explanation for the delay is in order... I've been a bit vague before, and for good reason. It's really risky to promise something that isn't in the level of completeness that you can be sure it will make it to release.

In any case, back when we made the original announcement, the plan was to release a game that was not substantially different from the earlier Dismounts. I'm sure you all noticed that from the announcement itself. However, due to the feedback on this forum, and because we suffer from chronic perfectionism, we decided to change the game and make it slightly different.

The main difference is built-in video recording.

We thought about it long and hard, and we think it's an important addition to the game. You put your friend's face on Mr. or Mrs. Dismount, give a friendly pat on the back at the top of the stairs, the game records a video, and it's just a few clicks away from YouTube, Facebook or wherever you wish. Add a "get well soon" message, and I think we have a pretty unique way of really showing your love, respect and admiration to the people you care about.

There's still plenty of other stuff left to do as well, and a built-in video recorder isn't an easy thing to accomplish. There are problem areas in capturing at a steady frame rate and also recording an audio stream that remains in sync. Not to mention there aren't many video codecs out there that wouldn't charge the developer an arm and a leg for an encoder license, plus that codec would need to be (at least) supported by major sites distributing online video clips.

So yes, this update has been long overdue, and we're still not in a situation where I could tell you reliably when the game is coming out. But we are working on it, it will come out, and when I can say for certain a date for release, you guys will be the first to hear it. In case we fail miserably and can't get the darn thing working, I'll take the blame and let you guys know of that too.

Still friends? :)

shadow1
19th May 2008, 20:03
That's going to be cool putting your' friends face on it...> : )...Sorry if I was a little rude : (

JMV
20th May 2008, 19:50
I just needed an update, so thanks! ;)

idgarad
21st May 2008, 20:22
:eek:

I would propose a procedurally generated stair-case-system with a seed. I suppose that would be easy to share with others online etc...;)

MUST HAVE FEATURE!

TyyobrO
21st May 2008, 21:43
Still friends? :)


Yes:D Thanks for the update!

OutoMaisteri
29th May 2008, 19:19
Ok, I think it's been long enough since the last update on the game. We need something new; pictures, info, videos, something! Who's with me o/

I understand that you're busy developing the game, and you might not be able to say anything solid about it, but still, it would be nice to get a little something. If not right now, then at the begining of next month perhaps? Pretty please? :(

Anyhow, keep it up. Still waiting for the game... ;)

JMV
29th May 2008, 21:09
Ok, I think it's been long enough since the last update on the game. We need something new; pictures, info, videos, something! Who's with me o/

I understand that you're busy developing the game, and you might not be able to say anything solid about it, but still, it would be nice to get a little something. If not right now, then at the begining of next month perhaps? Pretty please? :(

Anyhow, keep it up. Still waiting for the game... ;)

I'm right with you!

TyyobrO
31st May 2008, 02:55
More Videos!

46137
2nd June 2008, 14:40
Things I would like:

A purpose: What about having stair with dead zones. For example missing steps which you just fall through and die so you have to try to get to the bottom?

People pinball: Stairs with bumpers and bounce pads etc

Sharp things

A stair editor

Reactive scenary: manage to hit a wall, collapses on you, bigger points type thing.


Mostly I want.........

WII Ware!!!

Boom blox on the wii is just ace, I think this would be to. Imagine, picking your spot and then hitting the poor geezer down the slope!

Frand
2nd June 2008, 17:36
WiiWare... well we are a registered Wii developer (among other things), but SD2 will be PC downloadable for now. Maybe I'll put a poll up on who here has a Wii?

We'll try to have a new video done by the end of this week, give or take a couple of days. There's some stuff that needs to work first :)

Just_C
4th June 2008, 19:39
I not ;)

But I've got a PS3....thats a real, real good Game-Developer-Engine :)

Cyre
9th June 2008, 03:04
So Frand, are you really thinking about adding a price to the game? I mean, you will lose alot of people playing your games. Most of the people who play this game, are 10-13 year olds, and i doubt their parents will wait money on a game where you shove someone down the stairs. Lol. But thats just my opinion.

Some of my Ideas:
DLE (Dismount Level Editor)
Replacable MR Dismount (move him around)
Multipul characters
A wrecking ball (that comes down and whacks him in the side and sends him flying
Gravity Setting (how fast he falls to the ground.)


Those are a few.
And hey Frand, why dont u release a beta program? To keep some of us entertained until the real thing comes out.

Just_C
9th June 2008, 15:04
... and i doubt their parents will wait money on a game where you shove someone down the stairs...


True...true;/

Frand
9th June 2008, 16:10
Maybe it's necessary to remind everyone that we are doing this for a living. While we still had the luxury of having our parents take care of us when we were 13 years old, this is no longer the case.

Some of us are married, and we all have to pay the rent and put the food on our tables. With that in mind, even 1000 people who would pay for the game are more important to us than 1 million who would play it for free.

This is grass-roots simple: either we make enough money from the games to keep developing more of them, or we have to find jobs somewhere else and there won't be any more games from us.

Just_C
9th June 2008, 19:24
BUT, When we must pay for it...then please make a great-pay-system! For any people in the World :)

Not only Pay-Pal or so... and for many Currency in the World :) Euro, Dollar...^^

Zakiller2000
11th June 2008, 20:33
Well, if SD2 has the following:

1. An updated replay feature (with slow-mo, rewind, fast forward, saving abilities and whatnot)

2. A bunch of official scenarios (dunno what would be a good amount exactly, ask the forums), and finally

3: A stair/scenario creator (make it simple for the first release, then add to it with future patches)...

...then I'm definitely all for buying it. Hopefully I'll have a better computer when it's released (I might be getting a new PC mid-July.). ^_^

Frand
12th June 2008, 00:26
1. There will be a replay-feature in SD2, but even something that sounds as simple as that has hidden complexities: The thing is, different cpus calculate the same simulation differently (due to differences in their internal accuracies). What that means is that if SD2 allowed you download a "replay file" and you play it back, the physics simulation isn't identical between different computers (AMD vs. Intel, for example). Slow-mo has a similar problem... in order to get slow motion, you need to run the simulation at a different sampling rate (basically you split time into shorter intervals), and again that means that what you would see in slow-mo would not be the same dismount you watched in real-time. There are ways to work around all that, but none of them is a silver bullet. Basically you'd either need to increase the CPU requirements (meaning less people would be able to play the game), bloat the replay file sizes (bad for our servers) or come up with something else that takes time and effort.

2. We'll do our best to have a bunch of good scenarios. "Good" being the keyword... for example, many have asked for a spiral staircase, and we did build one and do some playtesting with it. And since our physics are pretty realistic, it's actually difficult to get a ragdoll to roll down in a spiral fashion after being pushed forward. Even in the real world if a person was to trip in a spiral staircase, they wouldn't really roll down like in some slapstick movies. The point here is that we try to accommodate the requests, but there's a lot of gameplay tuning (both the physics and the scenes) that goes into a scenario that actually has replay value. Even the original set of stairs in the first Stair Dismount took repeated tweaking of gravity, bounciness, friction and the length and height of an individual stair step to make it as fun as it was.

3. SD2 won't have a built-in scenario editor. The way we do the scenarios internally is a combination of custom coding and using a separate tools. Please remember that SD2 is the starting point - we need to release something at some point and it simply cannot have everything and the kitchen sink. We listen to you guys and we do what we can, but improvements come step by step. One of the reasons for the delays with SD2 is that now it's built on tech that makes it possible to have user created scenarios in the future. But it's just technical groundwork at the moment.

shadow1
12th June 2008, 19:05
I've got a Wii...I can't wait for the next video...How much do you plan this to cost?

Major_Higgins
13th June 2008, 10:44
Does that mean you'll make a free PC version and a non-free Wii version? :D

Just kiddin', I'll buy it if I have to.

Cyre
13th June 2008, 22:20
Well, I might buy it as well, but im not 100% sure, and I have been waiting for months for this. Could you at least make a 30 day free trial or something? Because, my parents sure as hell wont buy me a game where you shoce someone down stairs. But for gods sake, make a free version. Like pocket tanks or Marble Blast.

Edit: How much we thinking of making it cost? If it is over 20$ then im out of playing it. (unless you make a freeware version)

Just_C
14th June 2008, 12:15
Yeah! Make a Demo for all...or a "Closed-Beta" only for us^^ The Forum-Member;)

Zakiller2000
14th June 2008, 18:23
@Cyre: The free(ware) version would essentially be Stair Dismount 1, and I'm thinking the game'll be priced around 20$.


@Just_C: As awesome as that sounds, I don't think that would happen for fear of leaks, etc.

@Frand: Thanks for answering the questions. Figured there was some complex things behind the replay feature.

Just_C
15th June 2008, 09:13
@Zakiller2000: Yeah, your right...i think, but it would be great:p

20$...and in € ?!:confused:

Zakiller2000
15th June 2008, 12:28
@Zakiller2000: Yeah, your right...i think, but it would be great:p

20$...and in € ?!:confused:

20$ USD = 13€ EUR apparently. And for me, 20$ USD = 20.50$ CAD. Not much of a difference there, so I'm happy.

(If anyone else needs to check exchange rates, I used this "Universal Currency Converter (http://www.xe.com/ucc/)" site.)

Plus, quick idea sorry. If you guys are actually planning on releasing a demo for Stair Dismount 2 (like Just_C asked), why not just create a demo with the Classic stairs? It'd be a demo of Stair Dismount 2, but it'd be like Stair Dismount 1, just with a different ragdoll and colors. Pretty sure everyone here and previous fans/players would apprieciate that (considering they'd be able to test the new ragdoll out in a familiar area), but again, it's just a random idea. =P

Cyre
16th June 2008, 19:39
Well, In freeware, i mean, as making a demo version. Like having a few of the senarios, but not all of them. You know what I mean? Usually with every game that costs money, has a demo.

Just_C
16th June 2008, 19:42
That's what I say;)

I think, a Demo is the best whay....beacause...other people don't buy things, that they don't know ^^;)

Frand
17th June 2008, 14:22
Heh, with Stair Dismount 1 and Truck Dismount free for download, and Stair Dismount 2 feature list being out in the open once the game is available, what exactly is the big unknown that would require a try-before-buy demo? :)

In any case, the legends speak of brutal dismounts in the ancient Teotihuacan:

http://secretexit.com/uploads/SD2_Teotihuacan.jpg

JMV
17th June 2008, 20:20
Well, we don't really want a demo so we can try the game, it's more because we prefer to have less without paying than having the full thing but having to cough up $20.

OutoMaisteri
18th June 2008, 07:06
So are there any official word on the price of the game yet? I'd like to know how much it's going to cost in euros (€)?

BTW: That picture of the ancient Teotihuacan scenario gave me a funny idea. Make a scenario of the massive staircase in the movie Ace Ventura: When Nature Calls. You know, the one from the tibetian(?) temple from the begining of the movie. If you've seen the movie, then you can quite likely agree with me that it would be an EPIC dismount. :D

And once again, keep up the good work. Still waiting patiently... ;)

Just_C
18th June 2008, 15:07
One More Question Frand:p

Give it Items, like in Truck Dismount 1?? Like the Ramps?!

So a Barrel, a Ramp, a Bank, a Lamp, a Tree and so on?! That would be so great:)

46137
19th June 2008, 18:42
This seems a bit silly you know.

People spend a lot of time learning to program. they spend a long time perfecting their art, they spend a long time making a game and people still want it for nothing!!! Even after everyone here says the original was great etc etc etc

Pay for the game? Why not, these good chaps need to earn a crust. I still keep coming back to truck dismount. I must have spent hours and hours playing it, spread 20 bucks over all of these hours and it would have been a bargain.

Agree with not just Paypal tho', give more payment opportunities. Even distributed content may be the way forward, very lost cost engine, pay for extra levels type thing... hey worked for doom

Out of all my consoles (bet I got the most!!) my Wii is my favourite and I stand by what I said, perfect Wii game

Just_C
20th June 2008, 05:04
Oh NO! Please not such sucking Download-Content:(

Thats not great man....

Frand
20th June 2008, 12:33
In our grand strategy of deception and marketing, here is our new video:

Please understand, this is a test level, and needs ninja-level hardware to run smoothly. We aim for our game to run on a wide range of PCs, so it's unlikely that something of this complexity will make it to the final release.

But it does show what kind of stuff we've been thinking about doing, and the kind of stuff we're playing with. In other words, yeah, we have been listening to the input from you Club Members :)

Enjoy!

http://www.youtube.com/watch?v=CXeaWB44KXA

cheeser1
20th June 2008, 16:20
In our grand strategy of deception and marketing, here is our new video:

Please understand, this is a test level, and needs ninja-level hardware to run smoothly. We aim for our game to run on a wide range of PCs, so it's unlikely that something of this complexity will make it to the final release.
Excellent, because I have ninja hardware.

Just_C
20th June 2008, 20:17
Does it Run on Vista?!:confused:

vaaern
21st June 2008, 20:04
looks excellent!!!!!!!! Still being curious about how much it will change from sd1

Cyre
22nd June 2008, 02:54
I guess someof you are missing the point... When i say freeware, i mean... Like Runescape, YOu can play it for free, But you have to pay to get extra stuff. Thats what im basically saying... Release a demo for SD2, But then you pay the 20$ to unlock the whole game.

Just_C
22nd June 2008, 08:43
Unlock?! You mean: In The Demo is the full game? And wenn you pay that 20$ (?!) it load, and everything get unlocked?!

Bad Idea!!!!!!!

You see all the hackers with crack's for the games! So everybody became the game for free!! Really bad idea!:(

JMV
22nd June 2008, 09:33
Unlock?! You mean: In The Demo is the full game? And wenn you pay that 20$ (?!) it load, and everything get unlocked?!

Bad Idea!!!!!!!

You see all the hackers with crack's for the games! So everybody became the game for free!! Really bad idea!:(

No, you would have two versions, a free one with less content and another one with the whole content. When you bought the game, you would download the latter version.

Frand
22nd June 2008, 10:33
No, you would have two versions, a free one with less content and another one with the whole content. When you bought the game, you would download the latter version.

We're already pushing past our original deadlines, and having a game on sale is the most important thing - a demo version will not be our first priority. To be honest, we're not convinced it would be that useful to begin with, since the original Dismount games are already available for free. If anyone finds them enjoyable, it's difficult to understand how "SD2 is like the SD1, but bigger and better in every way" leaves much room for doubt :)

Buying the game will not be a step in the dark, there will be screenshots and videos to show what's in the game at the time of its release.

a_Sniper
22nd June 2008, 16:39
I have Wii here of course ! :) And i also have xbox360 which means XBLA is possible also :)

But it would be awesome to push the person down the stairs with wiimote :D

Just_C
25th June 2008, 19:43
I think Truck Dismount or Stair Dismount is a clear PC-Game! Nothing with Wii or Ps3;)

Only PC....because there are the beginning of the "Dismount-Life"^^

cheeser1
29th June 2008, 00:21
Maybe they've made the game and are teasing us..You never know...

Maybe there is no game!! :eek:

Frand
29th June 2008, 01:06
Maybe there is no game!! :eek:

Of course there isn't. We're still busy making it ;)

Cyre
1st July 2008, 00:52
Wow! No posts in 5 days? Amazing. Anyways, Frand, how much longer do you think this game will take?

I have another idea Btw, Why not make the game for Nintendo Ds, and the Wii? I mean, i think that stair dismount 2 would be perfeect as a DS game.

Just_C
1st July 2008, 10:56
And then the PS3, the 360, SNES, Amiga, Sega, PSP, N64 and and and.....;/

cheeser1
3rd July 2008, 22:19
And then the PS3, the 360, SNES, Amiga, Sega, PSP, N64 and and and.....;/

The SNES and Sega would not be able to handle the program, I presume. The N64 would be iffy.

vaaern
4th July 2008, 17:38
If It was possible on snes (allright) let's use that awesome hardware once again! good times (killer instinct) XD anyway still waiting!

Just_C
5th July 2008, 07:45
Oh Guys...that was a joke;) Not more....

vaaern
6th July 2008, 16:57
I wonder, few weeks ago I got bored of waiting but I still visited the site every time I could XD

vaaern
13th July 2008, 17:17
update? should be nice right now

Just_C
13th July 2008, 18:19
I think nothing for the next days or weeks :(

Frand
14th July 2008, 17:56
July is pretty quiet with most of the team on (much needed) holidays. We'll be back in full swing in August.

After the holidays, we'll also be talking more about Cinnamon Beats. We've kept it under wraps after GDC, while in fact it has been in active development. Can't wait to hear everyone's reactions to what it's shaping up to be :)

brownie
14th July 2008, 18:23
doubt it will be as fun as SD 2 :)

vaaern
18th July 2008, 15:54
I had some kind of idea... what if you put adds (if your still planning that) in sd2 of charity organisations? won't that be awesome :p at least I think so ;)

mastersky97
21st July 2008, 04:05
where can i get the new stair dismount....its already july..it should be out isnt it?

Just_C
21st July 2008, 10:29
It's delayed....no really Release date :(

mastersky97
21st July 2008, 14:19
i dont have a ps3

Just_C
22nd July 2008, 16:19
?!:confused:

You don't need a PS3 for Stair Dismount 2...

a_Sniper
23rd July 2008, 14:48
So now we heard from assembly that on Stair Dismount2 you fall on sauna`? What? Or is that just one of the opinions on the game?

OutoMaisteri
23rd July 2008, 15:47
Until someone makes a more official post about this:
A Stairdismount 2 prototype is competing in a game development competition at Summer Assembly 08. In the prototype you push the dismountee on a sauna stove (kiuas in finnish).

You can get it here: http://www.assembly.org/summer08/news/compos/gamedeventries-fi
It's at the bottom of the page.

Just_C
24th July 2008, 07:25
Oh great....really nixe Physik....but a little boring after some time :(

chapabad
24th July 2008, 12:29
I can't wait!
I can't wait!!
I can't wait!!!
I can't wait!!!!
:D

jetro
27th July 2008, 12:50
Yes! We're competing in Assembly2008 game development competition with "Kiuasturvat a.k.a. Sauna Dismount". And like Outomaisteri said, it is a gameplay prototype featuring SD2 tech.

The v0.4 of it features an arrow & speed setting to hit the guy with (in old SD style), and additionally lets user to hit Mr.Dismount with bath whisk once.

Based on feedback there will soon be an update.
1. The sauna room will be enlarged a bit,
2. The initial pointer will be removed, and
3. User can use the bath whisk unlimited times.

The 2) is a nice way to set up a hit, but in the Sauna Dismount it works better when it's just replaced with unlimited use of bath whisk (3). Room size is adjusted just by request from several users - we're moving one wall so that both sides of sauna stove (kiuas) are open.

Artakserksis
27th July 2008, 23:19
Hell, I've been playing this diamond called Porrasturvat since I was 11 years old, around the 2002s...and now, that's GREAT NEWS. I can't wait to see the new game! You should look into making a big series of dismout games, it would be awesome ;)

Gran PC
30th July 2008, 13:47
That's a pretty nice game. It's cool to see how you made it work, a mtl system for the material and different obj files for the limbs. I could open it with Autodesk 3DS Max and edit it.
Bad thing is that the shadow is in another file. It could be generated by the engine automatically. But that would make it slower. But I guess we weren't meant to edit these files :P

The scene, tho... Which program should I use to open it? (I'll keep on researching after this post)
Also... are you sure that's assembly? Because you said that you use ODE, and I don't think there's ODE for ASM or something.
Another (kinda offtopic) thing: I saw the oxm files in Pogo Sticker. It's the same than XM but with the samples compressed in OGG Vorbis. Is there any way to either get the original XM file or uncompress it? I loved it but when I open it it just sounds like TV static (like when you lose signal or something :D)

Oh, and why "kiuasturvat_feat_vastaisku_by_sx_cracked_by_taat"? Cracked by tAAt? Vastaisku? sx? Hm?
Last question: What does scene.dat have?
Keep up the good work ;)

EDIT: I've just realised that the scene main file (irr) is just a XML file (made with a program because I don't really see any of you writing ALL of that... will keep on researching)
The vao file, however, same question as "scene.dat". What is it?

EDITv2: I was gonna ask you if the blockyness of the level was done on purpose. But I forgot.
If the level is too blocky or it looks a little bad, go to config.xml and in VideoDriver use OpenGL. Also at first instead of saying "Kiausturvat" in bigger letters, it was just a huge square and the Secret Exit logo was messed up.
Developers: I'd recommend you to put some kind of way to autodetect the best way?

EDITv3: Release of the Bill Gates mod! :) Changes the guy's face to Bill Gates. Extract the attached zip to the data folder. I'd recommend you to backup the original one in casr you wanna go back to the original face :p
(Why go to the original? Bashing Bill Gates is fun!)

EDITv4(OMG!): Found a bug. You can push the guy's hand out of the level by just ... pushing it?
Also, coming soon "Original Stairs" mod. I'll implement the good ol' stairs to this game (I know you will implement it too sooner or later, but hey! I want to learn how I make maps for this game!)

Probably my latest edit: EDITv5: Will you sell it thru Steam? It'd make it easier for me to get the game

jetro
30th July 2008, 17:43
If somebody didn't notice yet, the updated version 0.5.1 is now available...
http://secretexit.com/games/prototypes

Gran PC, nice to see you're having fun with the game. :) Some of the data files are just produced by our custom tools. The .irr file is directly output by irrEdit (google for it) - however, we're using our custom plugin and the scene can't be properly loaded without it. (we may consider releasing the plugin and editing instructions in the future, but probably not in the near future)

Unfortunately we have problems with some graphics adaptors & drivers, sounding a lot like you are experiencing (seeing squares instead of images). Can you tell us details which windows version you're using and what graphics adaptor & driver versions?

Just like already said, if you experience rendering problems, it may be helpful to edit the config.xml file and try Direct3D8 or OpenGL instead. The game tries automatically other options only if the initialization totally fails (e.g. no D3D9 available).

Edit: "vastaisku" is a pun.. if one translates "CounterStrike" directly to finnish, it's VastaIsku. And vasta means also bath whisk in eastern Finnish dialects, so it kind of fits the theme. And the Assembly event doesn't actually mean we would have made the game in assembly language (it's C++), the event is just called "Assembly'08", and it's one of the larger "computer festivals" for gamers, demosceners, overclockers, and other hobbyists.

**
Game is now available from our prototypes page:
http://secretexit.com/games/prototypes

Gran PC
30th July 2008, 19:20
WinXP ServicePack 2 (I might try this same game under Ubuntu, Wine... Cinnamon Beats worked :))
The video card is an ATi Radeon 9200 with the latest drivers (updated a few days ago (even tho they didn't update for like... 2 years?))
And yes, I expected that it was your custom tools. It's not like I'd go and try to change one of Garry's Mod's/HL2's map files with notepad. So I guess it would be VERY cool if you released the editors, because right now I'm seeing myself making a map in notepad (Stair Dismount remade on this game :))
But it's hilarous how I found a way to change everything. Maps? Notepad. Models? 3DS max. Face? Gimp/Paint (obvious, it's a PNG file).

Anyways, thanks for the info. A last question: do you plan on removing the time limit or is it removed on 0.5.1 (which I'm gonna download now)?
Last question: If I put a PNG bigger than the default resolutions for the face, will it scale? Because my Bill Gates mod has a kinda bad quality.

jetro
7th August 2008, 16:39
Maybe they've made the game and are teasing us..You never know...

:p

Not really. We just became very busy with some other stuff which is important to get done (but slows down SD2 development). And making some features proved to be a bit more work than we originally anticipated.

I took a little bit of summer vacation... and created Sauna Dismount during that time, to enter in a game dev contest (ended up at 2nd place). That's a little teaser for you. ;)
Get it from our prototype page:
http://secretexit.com/games/prototypes

Grouchysmurf
13th August 2008, 20:08
Burning someone on a sauna is okay fun, but lost it's appeal after the first few burn victims... I want to kick someone down an escalator in a wheelchair while wearing a Barney costume and hear every bone in their neck snap... *sigh*

Just_C
20th August 2008, 20:16
Does Secret Exit comes to the "Games Convention" in Germany?!:)

Frand
21st August 2008, 18:16
No, we'll have to pass on Leipzig this year. Too busy getting stuff done around here :(

Sorry everyone for the lack of updates, things have been really hectic after the holidays ended.

Endorpher
22nd August 2008, 19:31
Its nice that you entertain players with prototypes, betas and all kind of that stuff :D I have played your dismount games many years and tried to make one my own, I tried using endorphin. :P Have you got any more ideas for more smally games? If you got, please inform us!

Just_C
24th August 2008, 11:17
Hmm...an next year in Cologne?!:p Because theres the next Games Convention ;)

Frand
24th August 2008, 23:39
Hah, if our games sell well enough that we can keep doing the Secret Exit thing instead of having to find employment somewhere else, then yes, doing expos is part of the business.

Right now we're just neck-deep in work getting stuff ready. It's going to be interesting times ahead. For us at least, and hopefully to all of you guys as well :)

roboneko77
27th August 2008, 22:21
how much scenarios will be in the full version and how much scenarios will be in the paid version

Frand
1st September 2008, 15:34
I don't know what's the assumed difference between the full and the paid versions, from over here they sound like one and the same :)

We haven't decided on the number of levels yet, beyond that of "multiple".

lionkatana111
22nd September 2008, 13:17
will stair dismount 2 be for mac too?

vaaern
1st October 2008, 16:55
Are you actually still working on sd 2?

Frand
1st October 2008, 17:56
Very little. Long story short, we got too ambitious with our design goals to finish it within the time we had for it.

Since Stair Dismount 2 is something we are developing with our own savings, but Cinnamon Beats is a project that involves support funding that pays our wages, we had to prioritize survival over dismounting for the time being. This was not an easy decision.

So, SD2 is on a hiatus until CB has been released. We'll be depending on the sales of Zen Bound and Cinnamon Beats to keep Secret Exit going, so let's hope everything works out alright. :)

vaaern
1st October 2008, 20:19
Very little. Long story short, we got too ambitious with our design goals to finish it within the time we had for it.

Since Stair Dismount 2 is something we are developing with our own savings, but Cinnamon Beats is a project that involves support funding that pays our wages, we had to prioritize survival over dismounting for the time being. This was not an easy decision.

So, SD2 is on a hiatus until CB has been released. We'll be depending on the sales of Zen Bound and Cinnamon Beats to keep Secret Exit going, so let's hope everything works out alright. :)

can't you release what you have then? I'm really getting bored here, waiting for sd2, farcry2, cod world at war,... even if it looks like trash :p I want big stairs and I want a guy falling off it so i can laugh :p

Frand
2nd October 2008, 13:45
We want those too, and they'll be better when done properly :)

vaaern
3rd October 2008, 16:37
We want those too, and they'll be better when done properly :)

okay, but make it quick :p

foamy101
5th October 2008, 01:31
ahhh....come on!!! i want update...it has been weeks...i was thinking of yall realeasing us a tech demo....just to cut on the desperation of this game...also...about the price...i guess iam okay about buying it but how bout just like a 10 dollar (US currency) price...20 seems a little high...idk

Frand
8th October 2008, 09:57
I merged the SD2 delay thread with the announcement thread, sorry for any discontinuities this may cause in the past dialogue.

This is so we have just one place for writing about the SD2 situation. And here's a recap from an earlier post:

Since Stair Dismount 2 is something we are developing with our own savings, but Cinnamon Beats is a project that involves support funding that pays our wages, we had to prioritize survival over dismounting for the time being. This was not an easy decision.

So, SD2 is on a hiatus until CB has been released. We'll be depending on the sales of Zen Bound and Cinnamon Beats to keep Secret Exit going, so let's hope everything works out alright.

Polyfonken
8th October 2008, 10:07
To ease the pain of not getting a new Dismount game this year, here are a few handy public service announcements from SD2 for your education and enjoyment:

http://www.polyfonken.com/SX/SDw1.jpg

http://www.polyfonken.com/SX/SDw2.jpg

http://www.polyfonken.com/SX/SDw3.jpg

http://www.polyfonken.com/SX/SDw4.jpg

Polyfonken
8th October 2008, 10:07
http://www.polyfonken.com/SX/SDw5.jpg

http://www.polyfonken.com/SX/SDw6.jpg

:D

foamy101
8th October 2008, 20:58
oh well this sucks!!!!:(

naylo360
18th October 2008, 06:36
cheer up man epicness is almost here

brownie
19th October 2008, 17:05
http://www.polyfonken.com/SX/SDw5.jpg

http://www.polyfonken.com/SX/SDw6.jpg

:D

we REALLY need stairs that smile when you hit them in SD2

vaaern
7th November 2008, 17:49
pfff, I'm tired of waiting,

lionkatana111
7th November 2008, 19:06
pfff, I'm tired of waiting,



you're not the only one

Altanic
4th December 2008, 20:45
We're already pushing past our original deadlines, and having a game on sale is the most important thing - a demo version will not be our first priority. To be honest, we're not convinced it would be that useful to begin with, since the original Dismount games are already available for free. If anyone finds them enjoyable, it's difficult to understand how "SD2 is like the SD1, but bigger and better in every way" leaves much room for doubt :)

Buying the game will not be a step in the dark, there will be screenshots and videos to show what's in the game at the time of its release.

well if the download isnt free youve just lost a customer (and youll lose alot more too, TRUST ME)

lionkatana111
4th December 2008, 21:09
ok, i AM REALLY tired of waiting! cinnamon beats honestly..... just does not look good... what happened to the old secret exit, always working on SD2 i want the old secret exit back, not this new one the barley wants to make there fans happy... just think, i am really not happy because i have to wait until your little side projects are done, that that i don't like them (except zen bound ). I am even more sad that it did not come out q1 this year, you could not imagine how upset i was, i was even more upset when you halted development on it. so the message is, to make the fans happy, make SD2

sol_hsa
5th December 2008, 10:37
well if the download isnt free youve just lost a customer (and youll lose alot more too, TRUST ME)

"Customer". You keep using that word. I do not think it means what you think it means.

Just_C
6th December 2008, 13:47
And more? One people?! *hrhr*
secretexit has got a lot of more fans behind there! It doesnt matter how much it cost...hopefully it will be good...nothing more!

lionkatana111
7th December 2008, 18:39
i just really want SE to work on SD2, that's all!

sol_hsa
8th December 2008, 05:24
i just really want SE to work on SD2, that's all!

Well, making threats sure is a great way to get what you want.

OutoMaisteri
11th December 2008, 15:15
I'm pretty sure you have your hands full with all your current projects, but would it be possible to get some update on SD2 before new year (or early next year)? A screenshot or a short vid wouldn't hurt either :D

Just a humble request. I fully understand if you're unable to grant this little wish, but I'm keeping my hopes up :rolleyes:. It's been a while since the last major update...

jetro
11th December 2008, 15:31
Sauna Dismount (kiuasturvat) was quite a good update regarding SD2 status. After all, it was a direct branch of the SD2 codebase and quickly implemented game test on top of that.

Of course we have some interesting stuff cooking up, but we are really trying to learn our lesson and choose the right time when to announce something.. Not too early (promising dates while still awfully feature creeping internally), but hopefully not too late either.

Anyway it's great to see people being enthusiastic about our games... :D

OutoMaisteri
13th December 2008, 13:01
Well it's nice to know you're making progress. Guess I'll just keep waiting :D

PS: Just make sure your next update - whenever it might be - is worth the wait ;)

JMV
13th December 2008, 15:10
I hope you give a detailed update on the status of the game... and it would be nice if it were before next March! :D

jetro
15th December 2008, 13:55
I hope you give a detailed update on the status of the game... and it would be nice if it were before next March! :D

Well, what could I say... The thing is; we haven't set the features in stone we want it to have before any release (not counting potential updates later).

That is.. We are thinking about many things, and have done at least tech research or even prototyped some aspects. Some of this stuff is e.g. different potential ways to record replays and share, trying to find a sweet spot.. making stuff like this "perfect" in every way may be a multitude of more work than making something which is OK or still quite nice. =) Or possibility of customizing ragdoll face, how much are special tweaking features needed for that or not. And amount of scenarios of course is another thing to consider... be it 1, 3, 5, 10, unlimited... ???
You see, we have lots of stuff which we haven't done yet (at least not in full), and want to consider what's most important. We made the mistake not selecting the realistic bunch of stuff at first and kept feature creeping, leading to current situation (already well explained). I'm still inspired of this project and hope we can continue it soon. :)

lionkatana111
15th December 2008, 22:11
okay, i'm not as dissapointed now, but still, i'm worried that you guys won't make it for OSX when it comes out, becasue of it doesn't i'll be even more disappointed , besides, you would make much more money if you made it for multiple platforms ;). Another thing, i hope the next forum post in this thread is going to be an update to SD2.

shadow1
20th December 2008, 23:49
I'm pretty sure you have your hands full with all your current projects, but would it be possible to get some update on SD2 before new year (or early next year)? A screenshot or a short vid wouldn't hurt either :D

Just a humble request. I fully understand if you're unable to grant this little wish, but I'm keeping my hopes up :rolleyes:. It's been a while since the last major update...

I agree.It would be nice to have a small vid or something for a game we've been waiting for 8 months now.With it being in long enough development I hope this doesen't turn out like Too Human.

Zakiller2000
21st December 2008, 06:12
I agree.It would be nice to have a small vid or something for a game we've been waiting for 8 months now.With it being in long enough development I hope this doesen't turn out like Too Human.

Although I can sympathize with you on the entire little to no footage, I doubt this'll be disappointing. It's going to be Stair Dismount with loads of levels. Add in a level editor and I'd be paying full price as soon as I could. (I've always dreamed of a long, big spiral staircase, heh.)

It'd be nice to see some new in-game/tech preview footage soon, though. ^_^ (Don't mean to sound demanding, sorry.)

JMV
21st December 2008, 13:21
Well, what could I say... The thing is; we haven't set the features in stone we want it to have before any release (not counting potential updates later).

That is.. We are thinking about many things, and have done at least tech research or even prototyped some aspects. Some of this stuff is e.g. different potential ways to record replays and share, trying to find a sweet spot.. making stuff like this "perfect" in every way may be a multitude of more work than making something which is OK or still quite nice. =) Or possibility of customizing ragdoll face, how much are special tweaking features needed for that or not. And amount of scenarios of course is another thing to consider... be it 1, 3, 5, 10, unlimited... ???
You see, we have lots of stuff which we haven't done yet (at least not in full), and want to consider what's most important. We made the mistake not selecting the realistic bunch of stuff at first and kept feature creeping, leading to current situation (already well explained). I'm still inspired of this project and hope we can continue it soon. :)
Thank you, it's comforting to know that you are still hard at work and want to give us the best game you can! Good luck!;)

technochook
30th December 2008, 00:55
why hasnt it come yet its 2009 (almost) can u pls tell me?:rolleyes::confused:

technochook
30th December 2008, 00:57
why isnt it out yet? :(

TyyobrO
30th December 2008, 01:52
I know everyone, including me, is excited for SD2 and REALLY wants to know when its coming out and why its not already out, but if you read the whole thread they'll explain why they have "postponed" SD2.


So don't keep reminding us.

lionkatana111
30th December 2008, 19:38
i got a suggestion,how about a first person camera, and also, yes i know that's we're all a little upset that sd2 isn't out yet, but we should be happy it's even going to be released, besides they're almost done with CB and ZB, i mean, it's almost here, i mean we'll at least get a screenshot, video, or even another protoype, and ZB and CB are almost done, right?, so secret exit knows that we want them to continue development on SD2 witch they will do pretty soon

skullofdeath
5th January 2009, 18:01
its 2009 and idk if it came out yet but i can not find it anywhere :confused:

lionkatana111
5th January 2009, 21:12
its 2009 and idk if it came out yet but i can not find it anywhere :confused:

it's not out yet, they have to finish ZB and CB and then they will work on it, don't worry though,it'll be out pretty soon

JMV
26th February 2009, 16:09
An update would be really nice by now! :)

jetro
27th February 2009, 13:06
In lack of better topic, here's a little teaser for you... :confused:

Once again you need to dig up your DECODER OCTAGON. :p


Find the three-letter code of F4-series using the octagon.

Then just go to web page "www.secretexit.com/###" but replace ### with the code.

lionkatana111
1st March 2009, 21:04
when you click the stair dismount page on secret exit's home page, you see a banner at that bottom which says stair dismount touch, apparently it's an iphone game, but i'm worried that you guys are dropping the pc and mac version of stair dismount 2 and replacing it with stair dismount touch, is that true? If it's not, i'm still mad because you'll have to finish THAT,THAN work on stair dismount 2,I mean seriously come on? when are you going back to making pc and mac games!?

technick
2nd March 2009, 19:12
Behold! This is the 200th post in the Stair Dismount 2 Thread! :)

Gran PC
11th March 2009, 18:40
Soo, I know the Sauna prototype is a bit... old?
And I saw that somebody suggested that there should be a demo with the original stairs. So here's my mod release for Kiuasturvat (*drumroll*)...
Stair dismount map!

DESCRIPTION
It's a simple map featuring stairs and a correctly placed spawnpoint (that took a while :p)
Also, try hitting the box when you get to the end. I learnt how to make physical objects, so I could even make that test that required "ninja software" to run (although it'd take a while)


KNOWN ISSUES
The fog doesn't let you see crap (I can't fix that, it's engine-side)
When you hit the box and you press the dismount button so that you can hit the ragdoll again, the box stays on its position and then goes to the right position. (I can't fix that, it's engine-side although it could be fixed by just moving a bit of code ;))
FAQ
Q: How much did it take to make this?
A: It took exactly 1 hour and 33 minutes to get this done.
Q: How did you make this?
A: Notepad :D
DOWNLOAD
http://www.mpsq3.net/galeria/scene.zip (I didn't add it to attachments because it weights 1,3 KB more than what the forum will let me upload).

jetro
11th March 2009, 20:13
Wow, that's cool!

And congrats on finding the "hidden" (not used) feature of adding objects with dynamic simulation. :)

The way how we created the original level (and numerous level tests for SD2 & SDT) is that we model the scenario using irrEdit, a free modeling tool. However we have a custom plugin for it which creates "sxCuboid"-objects (can be seen just by looking at the scene.irr file like you did). When having a finished model, it is then post-processed by our internal tool to create ambient occlusion information - this can be seen in Sauna Dismount.

PS. Stair Dismount Touch is a game we currently "deny" having almost ready (http://forums.toucharcade.com/showthread.php?threadid=6645). Anyway it's largely based on SD2 codebase we built last year. So building SDT benefits almost directly SD2 development as well.

Gran PC
12th March 2009, 14:49
I made this for two reasons:
First, I wanted to learn how to make maps for SD2. It will be useful in the future :)
Second, I wanted to release a demo so that you actually have "more time". Maybe you won't need to answer to posts saying "release date plox" anymore if I make some scenes for people to play.

Also, I don't know if you have time, but can you make it so that I can define the timeout in the scene (the 10 seconds limit is annoying) and also so that when you press the dismount button the objects with dynamic simulation go to their original place?
That would let me make better scenes :P

EDIT1: I edited the scene.dat file and I put 00 on some byte. To my surprise, now the game runs 2 times faster without no change at all.

jetro
13th March 2009, 23:53
Good ideas. Not even very big changes... although still big enough needing to work a few hours with the code (e.g. even that time is a hard-coded #define if somebody is wondering, hehe). We're just super busy now working with SDT, some ZB updates/support, and we're flying to Game Developers Conference in San Francisco just in a few days. BTW. My guess is that by editing scene.dat you actually messed with (possibly disabled) some lights of the scene, so that it still runs but may actually look slightly degraded.

Seeing modding even for the Sauna Dismount makes me wonder if we should consider releasing docs/tools for authoring maps on SD2 after all.. wasn't very high on our priority list when we last discussed about that.

Gran PC
15th March 2009, 13:01
Well, to me it looks the same.
I messed scene.dat several times, I even made everything look yellowish and Stair Dismount 1 style, but I always keep a backup of all the game files.
I've also been screwing with a memory editor (Cheat Engine) to see if I can find the time limit and stop it, but I can't find it at all. So I gave up.
I don't really know what your code is, but I don't think these two changes would be huge differences.
Also, if you ever get your irrEdit plugin in a somewhat user-friendly shape, then you could release it. Who knows, maybe it would be useful to somebody.

jetro
17th March 2009, 00:12
I think the plugin is already reasonable enough to work with.. at least Frand has managed to create many prototype scenarios with it. :) Should be at least easier than doing it with notepad like you did!

But for SD2 we also developed a custom tool to add ambient occlusion as a post-process pass to the scene nodes made with our plugin... that tool is the thing which is currently far from user-friendly. So far I have been just hacking its source almost every time when using it (for example sauna dismount required customization since its environment is completely different compared to stuff we tested with SD2). However, using this tool is not required for any scene to be usable, doing this post-processing just tends to make the environment prettier.

Gran PC
17th March 2009, 19:48
Hmmm...
Well, I don't really mind about the ambient occlusion. I just care about having fun. Actually, most of the games I play aren't all "0mgwtfbbq m4x gfx m0d3
3n4bl3d", but they have a great gameplay.
Anyways, if you ever release the plugin, I'll get irrEdit and start making sceneries that kick butt. Maybe Sauna Dismount gets famous :cool:.

jetro
18th March 2009, 21:40
I might give it to you just so you could have some fun with it... but no time to do that now - flight leaves just in a couple of hours for game developers conference (in san francisco), and we'll be there for about 1,5 weeks + be quite busy. :) Maybe after that if I get a reminder!

Gran PC
19th March 2009, 19:05
Heh, I'll try to remind you if I haven't forgotten by then.

River0fRed
25th March 2009, 01:37
Ive been tracking SDT's progress for quite some time and I am wondering whether or not if the Stair Dismount Touch will be available in 2009. I know it is not in a playable shape in any way but is there an aproximate date for its release?

jetro
6th April 2009, 08:05
TouchArcade snagged some bootleg video of our SDT development build:
(at the game developers conference)

http://www.youtube.com/watch?v=2IcSiSBxeUE

So it actually is quite playable state. Some important features'n'tweaks are still missing though, and we're now also making a project for ngmoco, so we haven't determined a release date. But Frand would eat my socks if we wouldn't make it in 2009. ^_^

Gran PC
6th April 2009, 10:05
Heh. So you're back?
Remember: upload the editing plugin :P

Btw, sucks that I haven't got an iPhone, else I'd buy it :(
But who knows, I may get an iPhone soon?

Gran PC
9th April 2009, 18:31
Jetro, weren't you going to upload the editing plugin?
I might give it to you just so you could have some fun with it... but no time to do that now - flight leaves just in a couple of hours for game developers conference (in san francisco), and we'll be there for about 1,5 weeks + be quite busy. Maybe after that if I get a reminder!

jetro
10th April 2009, 09:29
Check your PM inbox. :)

BTW, you don't even need an iPhone to play iPhone games... those all work with iPod touch as well which is much cheaper (it just isn't a phone).

jetro
10th April 2009, 09:29
Everybody check this out, nice falling!

http://masteradriannl2.multiply.com/video/item/293

Gran PC
10th April 2009, 10:27
Hahahaha, that's a hilarous fake.
EDIT:


Spiral Stair Dismount - A Sauna Dismount mod
So I was looking for something to do, and I decided to do a spiral staircase mod. I know that was attempted and it was a failure. But how about a second try?


Download (http://www.mpsq3.net/scene.zip)


Usage: Extract directly into the data folder. Enjoy.

Gran PC
11th April 2009, 18:40
Some old legends talked about brutal dismounts, where ragdolls would be crushed by houses... And these legends also mentioned that when the ragdoll was crushed, a huge amount of damage was dealt, and anybody who sees that would stop living forever, thus causing a huge black hole and a lot of missing people... or not.
Anyways, this is just to report an error in the engine: if a ragdoll is crushed by an object that deals damage, since it's constantly touching the ragdoll, the game crashes. Or maybe it's just Sauna Dismount's implementation, where it applies force to the ragdoll, and thus may the ragdoll be out of the map and cause a crash.

Try out the map (http://www.mpsq3.net/crash/scene.zip) that causes this crash.
Just press Dismount and see "Crashz0rz" in all its glory.
I'm not posting it so that you fix Sauna Dismount (or even SD2, I know you're extremely busy), but to let you know about this crash.
I don't think a map of this nature will be included in SD2 anyways, but people are obviously going to tamper with the game files.
EDIT:
---------------------------
ODE INTERNAL ERROR 1
---------------------------
assertion "bNormalizationResult" failed in ../../include\ode/odemath.h:304
---------------------------
OK
---------------------------

I got that when I tried to start the same map with 2 more objects.
EDIT 2: It seems like the game doesn't handle 5 movable objects. Wtf?
EDIT 3: I might have done something really stupid, but I tried creating the objects again and it's ok.

River0fRed
15th April 2009, 00:19
Thats great news! I think SD2 touch will be a great way for newcomers, like me to see what to look for in future SD2 games.

jetro
17th April 2009, 11:39
...
Anyways, this is just to report an error in the engine: if a ragdoll is crushed by an object that deals damage, since it's constantly touching the ragdoll, the game crashes.
...

Such problems are always bound to happen with basically any physics engine. It's quite easy to throw them some situations which are just too much to handle. Any game with a physics engine has deliberately tweaked engine settings for the particular environment/simulation situation, as well as the levels having some limits (implicit or explicit) about what can be done and what not.

We have found a bunch of similar problems when developing Stair Dismount Touch, and fixed all of the ones found so far. Eventually that stuff will end up in the next PC dismount game as well.

Gran PC
17th April 2009, 15:20
Oh, okay. Anyways, if you need some maps, I usually have some good ideas :).

lionkatana111
16th May 2009, 13:36
ok, could you guys please post a little vid of SD2; you know, just for a little treat for us, we've been waiting a long time so yeah.

sol_hsa
18th May 2009, 03:42
ok, could you guys please post a little vid of SD2; you know, just for a little treat for us, we've been waiting a long time so yeah.

You do realize that any such deviation is out from the development time and actually slows things down?

Gran PC
18th May 2009, 18:40
Yes, we've been waiting since the 5th of February of 2008.
So what. You know, they have to update Zen Bound, make the ngmoco project, make Stair Dismount Touch... they have to survive.
So if you keep on asking for a release, a video or anything, you're wasting their time. First, they have to read the post, and then, they MAY do it. That would be wasting time. Seriously, don't you have anything better to do?

Learn XML and make your own Kiuasturvat map. It's not that hard. Look at the existing code and try to edit an object. Make it smaller, learn how to make damaging objects, create new objects... create a new map.
You won't be bored, you'll have something to do, you'll be able to create maps and even share them.
Learn ActionScript and Java and make your own "Habbo" or "Boombang". You could use Red5 ('http://code.google.com/p/red5/'). Try to make a person in Flash. Then animate it... make online controls.
Learn PHP and HTML and make your own forum, your own community, your own website...
Learn C++ and make your own Stair Dismount. It can be 3D (use ODE (http://www.ode.org) for physics) or it can be 2D (use Box2D (http://www.box2d.org) for physics).

But seriously, do something else. You'll have to wait for a looong looong while before Stair Dismount 2 is released (or even a new video).

lionkatana111
25th May 2009, 18:16
After you guys release SDT and CB, will you those be your final side projcts, and than wil you start working on SD2

sol_hsa
26th May 2009, 07:13
After you guys release SDT and CB, will you those be your final side projcts, and than wil you start working on SD2

As they have already said, SDT is partially the same codebase, so making it is a step towards SD2. Happy now? =)

blackmagic
31st May 2009, 20:49
When r u going to put out at least a demo in the nicest possible way but most of us are going to forget about it

Gran PC
3rd June 2009, 12:33
When r u going to put out at least a demo in the nicest possible way but most of us are going to forget about it

...
You're not a fanatic of reading, right?


They said they have more projects, they have to SURVIVE.

random
4th June 2009, 09:29
I know it is almost off-topic but Frand will love this ;). And it is totally related!

Exits and surviving (http://www.youtube.com/watch?v=Faf1ch7Q9XE)

blackmagic
14th June 2009, 14:48
No idont like to read but i know that there is a lot of hype about the game and they are a few months over the realeas date

Gran PC
16th June 2009, 19:14
No idont like to read but i know that there is a lot of hype about the game and they are a few months over the realeas date

Damn, can't you just play something else? Don't rely so much on people.

They are a YEAR over the release date, but that's not important. I'd rather release a polished game (which they can't work on atm) than an horribly done game with nearly no interface and filled of bugs. So just go play CSS or whatever you guys play.

idgarad
19th June 2009, 14:38
I still think an assasin mini game would be great to stalk a dummy amdist a mall then take "the shot" starting the scoring.

Must kill ebil zombie dummies hiding in plainz sight!

Syniphas
18th July 2009, 13:02
Hi guys, I'm new in the forums and registered just to announce my findings (My deepest apologies to the development staff if this shouldn't have been released yet!)

I'm not going to babble much about it, so let's just say that this... could possibly be a prototype of a level on the finished game. Unfortunately, only the Dismount button works, with out any other kind of control available due to unknown reasons.

Usage: Place the ZIP in the "data" folder of the lastest Kiuasturvat (Sauna Dismount) prototype.

scene.zip, download via Filebin.ca (http://filebin.ca/gvsjna/scene.zip)

Gran PC
18th July 2009, 13:26
Ah, so you're mapping too? Jetro even gave me the editor, which I can't give out for obvious reasons. However, I do know why you can only use the dismount button: there must be a kiuas sxCuboid which will specify the hit target. I want version 0.4.0, it had arrows like the original SD. I'll find it, I swear.

Syniphas
18th July 2009, 14:09
Actually no, that was a scene I found in the game itself, hidden in one of the ragdoll zips (scene_mezzanine in ragdoll_shadow.zip). The camera was pointed completely at another thing (the wall), I fixed it by trial and error until I got the X Y and Z right. If you could fix the hit target (which I tried to compare from other IRR files but still turned out not knowing there was one), that'll be nice.

Gran PC
18th July 2009, 14:55
Very, very good. However, what's that scene?

Btw, I found version 0.4.0 but... I cannot upload it if jetro doesn't give me permission to do so. If he gives me permission, I'll upload it. It hasn't been heavily edited as I tend to do, it only has the Bill Gates face (which can be removed easily). Anyways, I'll have a look at the scene :)

Syniphas
18th July 2009, 23:42
What do you mean by "What's that scene"? I thought I had just told you...

By the way, there's also how to change the music.mo3 file, even up to making your own music... I'll keep this information and more with me unless the developers allow me to write extensively about them, letting anyone completely mod out Kiuasturvat. :)

Gran PC
19th July 2009, 09:50
http://filext.com/file-extension/MO3
Almost standard MOD file. Get ModPlug Tracker, make your own music, save as MOD file format. Google for MO3 encoder and you'll get over nine thousand results. Encode your MOD file, get a MO3 file, enjoy.

I didn't look at the map yet because I can't find the map editor and jetro removed the link to the editing plugin. I don't know what the scene is.

Syniphas
20th July 2009, 05:02
Yeah, I knew about the MO3 file format (got the original music converted to XM), another game that uses it is Bejeweled 2 Deluxe.

As for the scene, basically it's a hidden scene file in one of the ZIPs contained in Kiuasturvat, with a couple of staircases. I didn't make it at all, just edited the camera position since it was way off. Unfortunately the fog in the current engine we have doesn't allow us to see much of it without moving the camera, which, in my opinion, feels a bit awkward and stiff yet.

Gran PC
20th July 2009, 07:40
I got rid of the fog with an hex editor (changing "fog" to "fag"), but I have a reason to believe that the very very very very low fov is hardcoded in the irrlicht DLL.

So, you tell me that I made a staircases scene and it was included with the game!? I'm dumb.

Syniphas
21st July 2009, 01:25
...Wait what, you made this?

Gran PC
21st July 2009, 12:04
I don't think so. I did make a very similar scene, but I didn't make THAT one.

orple12
24th July 2009, 04:25
Hey I don't want to be a burden but could you guys maybe point me in the right direction to learn some simple coding? Where would be the best place to find the stuff to learn and what is the most popular and/or effective method? I've heard of C++ but I don't have much clue as to how it works.

Thanks.

Syniphas
24th July 2009, 21:01
I don't think this is really the right place to ask... Try some googling around.

orple12
25th July 2009, 19:25
alright thanks.

lionkatana111
27th July 2009, 13:32
Please stay on topic guys, the topic being SD2, thanks!

Gran PC
30th July 2009, 09:08
I'm going to release something:
Kiuasturvat (http://ns29693.ovh.net/Kiuasturvat.rar) 0.4.0, the one where there's an arrow for the dismounts. It has not been heavily modded by me, it only has the Bill Gates face which you can remove, I included a backup. I believe I didn't touch the scene, but if I did, I also included a backup.
Enjoy. I asked jetro for permission, but he didn't answer. I guess he doesn't care that much, but if he does, he'll remove the post and I'll remove the upload.

jetro
31st July 2009, 10:20
It's OK. :)

...I'm on vacation...

Gran PC
2nd August 2009, 11:23
Wtf, look at what I found in the Irrlicht DLL:
; c0-3: Transposed world matrix
; c4: Eye position
; c8-11: Transposed worldViewProj matrix (Projection * View * World)
; c12: Light01 position
; c13: x,y,z: Light01 color; .w: 1/LightRadius²
; c14: Light02 position
; c15: x,y,z: Light02 color; .w: 1/LightRadius²
vs.1.1
dcl_position v0 ; position
dcl_normal v1 ; normal
dcl_color v2 ; color
dcl_texcoord0 v3 ; texture coord
dcl_texcoord1 v4 ; tangent
dcl_texcoord2 v5 ; binormal

def c95, 0.5, 0.5, 0.5, 0.5 ; used for moving light vector to ps
def c96, -1, 1, 1, 1 ; somewhere I've got a bug. flipping the vectors with this fixes it.

m4x4 oPos, v0, c8 ; transform position to clip space with worldViewProj matrix

m3x3 r5, v4, c0 ; transform tangent U
m3x3 r7, v1, c0 ; transform normal W
m3x3 r6, v5, c0 ; transform binormal V

m4x4 r4, v0, c0 ; vertex into world position
add r2, c12, -r4 ; vtxpos - light1 pos
add r3, c14, -r4 ; vtxpos - light2 pos
add r1, -c4, r4 ; eye - vtxpos

dp3 r8.x, r5, r2 ; transform the light1 vector with U, V, W
dp3 r8.y, r6, r2
dp3 r8.z, r7, r2
dp3 r9.x, r5, r3 ; transform the light2 vector with U, V, W
dp3 r9.y, r6, r3
dp3 r9.z, r7, r3
dp3 r10.x, r5, r1 ; transform the eye vector with U, V, W
dp3 r10.y, r6, r1
dp3 r10.z, r7, r1
And a lot more... Jetro, did you write that?

jetro
5th August 2009, 13:11
No I didn't. Irrlicht is an open source 3D engine: http://irrlicht.sourceforge.net